
tickloop ; loop that triggers certain functions that runs server-side ,used for some procedures that dont need to be done every tick but still need to have constant updates to stagger their performance impact

tickloop length is (at base) an arbitrary 65 ticks, and can be modified in world settings, this has little to no functional impact.

Tickloop detector entries 

every 5 ticks some various low impact procedures such as the one for the talisman item are run
40, "fein" ; detects entities of certain types to give respective achievements.

"5ae6322d-e141-4f83-87ff-2b4cbed019be" - offhand armor
"8508b593-91cd-41ae-bc8a-6dd96615e52d" - mainhand armor

"4d9a7302-0f5a-4d0a-8f15-204f9832bbdc" - offhand speed
"7924950b-d0b0-423c-a5d1-e386b4c3f57a" - mainhand speed